Carter Shipes
About Me
Hello! My name is Carter Shipes, and I am a -year old game designer from Cary, North Carolina. I have been an avid gamer my whole life, always probing games to find their limits and investigating what makes them unique. Even as a young teenager, I was actively dissecting games and their experiences to learn more about them and apply these learnings to my own development. I believe firmly that games can always teach us things that we never expected to learn, no matter how obscure it may be.
I firmly believe that there are great games, and there are some poorly executed games. However, I believe there are no bad games. I would define a bad game as a game that nobody enjoyed, learned from, and didn't help anyone grow in any way. No matter how it may be executed, all games have an impact in some way. A great example that I like to reference is No Man's Sky.
In case you aren't aware, the release of No Man's Sky was disastrous. It was missing a lot of content that was initially promised to be released with the game. This game had an enormous amount of hype behind it, so it was a huge letdown on release, with digital retailers unable to handle the amount of refunds that were requested on day 1. This taught the devs a valuable lesson in how to manage a game and how to manage PR, as well as teaching them realistic goals to meet. Since this day, No Man's Sky has become one of the highest-rated games on PC.
“A delayed game is eventually good, a bad game is bad forever.”
― Shigeru Miyamoto
This quote by Shigeru Miyamoto is important to me because, while I don't agree with a bad game being bad forever, I agree with the sentiment of it and what it represents. A game that is rushed and released just to meet a deadline makes nobody happy. The players get a poor experience, and the developers end up losing out on profits and get a PR disaster. Even after they fix things (if they decide to), it will be very difficult to recover and make anywhere near as much profit and reputation that they would have gained had they waited until the game is done by delaying it.
I have been developing games for the past 7 years of my life, although most of them have been lost to time or unfinished. With that said, I always find myself being struck with random sparks of inspiration and often end up scrambling for a piece of paper to jot down my ideas on.
My passions don't stop at games either. I love to make 3D models and play around with pixel art as well. I also have skill in audio production, enjoying everything from the scripting to the voice-over to the post-production. These are all great ways for me to express my creativity, which I am always more than happy to work with.
Contact Me